This job is no longer available
This job expired on 22/09/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are seeking a visionary Video Game Composer to craft dynamic, immersive scores that elevate our upcoming titles. Working remotely, you will define the sonic identity of our games, creating thematic material that aligns with narrative, characters, and environments.
Key responsibilities
- Compose and produce original high-quality musical scores ranging from ambient environments to combat and cinematic themes.
- Develop adaptive music layers and stems that react to player actions and changing gameplay scenarios.
- Collaborate with narrative designers, producers, and sound designers to ensure music complements mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) ensuring seamless loops and transitions.
- Iterate quickly on musical ideas based on feedback and playtesting.
- Organize, label, and deliver all audio files according to technical specifications and schedule.
Required profile
- 3–5 years of professional experience composing music for video games with a diverse portfolio.
- Fully equipped home studio capable of delivering studio-standard audio.
- Strong communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with Digital Audio Workstations such as Logic Pro, Cubase, Ableton, or Pro Tools.
- Experience integrating music using Wwise or FMOD and game engines like Unity or Unreal Engine.
- Deep knowledge of music theory, orchestration, arrangement, and high-quality virtual instrument libraries.
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Odixcity Consulting
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